Monday, November 2, 2015

Gamification is Growing On Me



Gabe Zichermann gives a great Ted Talk on how our newest generation, which he terms "Generation G", but what I have learned in my studies to  have also been called the iGeneration, is being influenced by their number one hobby, video games. He explains the influence video games have on Gen G's lives, and how this is effecting their experience in the educational setting. To put it simple, students are bored, and they can't find motivation in the classroom because things don't move fast enough. He touches on our new student's ability to multitask, and confirms the belief that I have been forming recently about the need to incorporate multitasking into the classroom. His suggested method of incorporation, games.
I was challenged this week to wage a battle of defenses in the game Kingdom Rush for my DSM course. As I started this gaming experience, I was at first bored by the repetitious gameplay, and the slow pace of assault by the goblins and trolls. As the game progressed and became a true challenge, I felt my interest peaking. I felt that I was finally getting into a state of Flow. Feeling my sense of time slip, I ended up playing the entire assigned 3 hours in my first pass at the game. Finally, I hit a point of frustration as I reached a level that I could not conquer. I found myself falling into a pattern, getting to the final wave, and once again being defeated. I started setting things up the same wave over and over again. I got to a point where I decided that I needed to walk away, to return with fresh eyes the next day. When I came back, I was refreshed and ready to take on the challenge again, and at this point was finally triumphant in my battle.

This situation made me really think about my experiences in the classroom. Often we pose a problem to our students, then give them time to work on finding a solution. What we fail to recognize, is that some students will not be able to achieve this goal without walking away from the problem for a time. When our students express to us that they can't focus, or give a defeated sigh as a statement that they can't find the solution, we tell them to keep trying. Instead, we should give the students something else to focus on. A different activity, a new problem, or even the ability to collaborate with a group to find a solution. By giving the students a break, they will remove themselves from the pattern of defeat, and will come back with the ability to change their approach and solve the problem more efficiently.

3 comments:

  1. Alexis,
    I love your point about changing how we address student frustration. I often find myself telling students to keep trying or come at it from another angle, but I think your approach is better. Switch focus for awhile and then come back to the problem later with fresh eyes.

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  2. Alexis,
    Thanks for sharing the video! It took me back to grade school when I used to play "Where in the World is Carmen Sandiego." In the video it mentioned if the world (and education) is too slow for some of our kids and that is why they are disengaged. I think there is some truth to that statement. In gaming, you complete levels at your own pace and skill level and are constantly being rewarded. The player is also continuously learning and being challenged as they progress through the game. In many traditional classrooms, students learn at the pace of the instructor and might not receive rewards in a timely manner.

    The video also challenged us to embrace the gaming world. I have attended a few conferences with breakout sessions on gamification. At first I was very unsure of the whole concept, but the more I have learned about it, the more I want to explore gamification in my own classroom.

    I can relate to your comments about being frustrated when you were not able to pass a level on Kingdom Rush. Gaming involves problem solving, critical thinking, and strategy...all great skills to teach in school. I am also guilty of telling students to keep trying and work through the problem, but I need to understand that students, like myself, sometimes need to walk away and clear their head before coming back to the problem.

    Thanks for sharing!

    Anne

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  3. Alexis,
    I think that is an excellent point about our challenges and failures our students face. Sometimes just like us they need to take a break from the problem and come back with a fresh mind. This is especially true in mathematics, with abstract and complicated problems that my students are presented with daily.

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